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Du solltest die Dinge die du kaufst auch wirklich besitzen. Emma Tate will voice Nicole Collard. Other voice actors from earlier instalments of the series will also return. Hazel Ellerby, who voiced Nicole Collard in the original Broken Sword: The Shadow of the Templars and its Director's Cut , was initially set to reprise her roles of Nico and Lady Piermont, but scheduling conflicts came in the way and Ellerby was not included in the recording.
The Shadow of the Templars and director's cut composer Barrington Pheloung returned as well. The soundtrack will be synthesized rather than orchestrated. The Serpent's Curse, without achieving its Kickstarter goal, would be a more linear game, quicker to play through, circa eight-hours long, of similar length to the shortest Broken Sword, The Smoking Mirror.
However, the funds raised and stretch goals achieved enabled Revolution to make a longer, more ambitious game with further external locations with associated puzzles and characters to ensure the game doesn't feel "claustrophobic", as well additional characters making the game more free-form and giving players a genuine choice in how they choose to approach puzzles. In the game, the player is also offerred the option to choose the prefered of two text fonts: one resembling the stylized, colored and bold font of the early series' entries, and one resembling the boxed comic-book font found in the Broken Sword remakes.
The first episode was met with mixed to positive reviews from critics. Reviewers gave much praise to the episode for its artistic direction and plot, many deeming it a return to form for the series, while a number of them felt that it was too linear and easy and that the split into episodes resulted in an unpleasant cliffhanger.
The return of hand-drawn 2D backgrounds was met with high praise from reviewers. Edge stated that Revolution "have maintained the peerless quality" of its "gorgeous," "beautifully" "hand-dawn backgrounds" provided by "top tier film industry talent". Geoff Thew of Hardcore Gamer hailed Revolution as "adventure game masters" for crafting "capital-G Gorgeous" backgrounds, "hand-drawn with a true sense of artistry and packed with detail" that feel "lived-in, while simultaneously allowing important gameplay elements to be subtly emphasized".
However, the inclusion of cel-shaded 3D character models was met with mixed reactions. While it was generally agreed that the models do look good, many were critical of their "wooden" animations.
Cameron Woolsey of GameSpot said the 3D character models "blend effortlessly into the gorgeous" backdrops, but was critical of the "distracting," "stiff and somewhat primitive animations.
Pete Davison of USgamer said that the "gorgeous," "high-res" backgrounds coupled with the "high[ly] detail[ed]" 3D models make for a "good-looking game", despite "some animations [being] a little wooden at times. Some were positive about the puzzles: Thew said that "plenty" are "well-designed" and "feel sensible while still taxing your mental muscles. Others found the quality of the puzzles to be variable: Both Edge and Metro GameCentral felt that they vary from "excellent", "well thought-out logic-based puzzles" to "absurdly abstract or purely dialogue-based.
The plot was met with praise. Davison complimented the "slow, careful and considered pacing". Woolsey said that "The story weaves a smart, fascinating, and often humorous tale. Edge called the story "an intriguing, often spooky, yarn" that "achieves that crucial, careful balance between character motivation and circumstance driving events forward". Langshaw praised the story, "laden with mystery and intrigue," but noted "some pacing issues". McDonald, Osborn and Metro GameCentral all complimented the "dark," "engaging" and "intriguing" plot.
Many accredited the script and voice acting. Woolsey stated that the game's world is complemented by "interesting, entertaining, and often hilarious" characters whose personalities "shine through every conversation" and a "great vocal cast" that "makes each character believable and memorable. McDonald noted that the mixture of a dark story with "ridiculous" characters with "over-the-top accents" was part of "Broken Sword's charm", which he liked, but added that it was a matter of "personal taste".
He stated that a majority of the characters are "well-written" with "memorable individuality", writing: "for once I can actually use the word 'character' without inwardly rolling my eyes. Others were less enthusiastic.
Langshaw and Metro GameCentral agreed that, while "by no means poor," the script fell victim to "attempts at humour" that "fall embarrassingly flat", and that the voice cast was "highly variable," namely approving Rolf Saxon's return as George but denouncing Emma Tate as Nico.
Some reviewers applauded the music. McDonald said "The sound design is gorgeous and reminiscent of earlier games. Many of the critics' final scores were affected by the cliffhanger, which most found unsatisfactory, while others left the game unrated until the second episode. Davison wrote that the game is a "fine return to form for the series" that "very much feels like one of the first two Broken Sword games," but "frustratingly" "ends with a cliffhanger just as things are starting to get really interesting in this regard.
Edge wrote that the game "offers much of the same charismatic virtual tourism and intrigue that has held the brand in such high regard for so long" and "certainly take[s] and recreate[s] some of the best elements of their previous adventures," but feared that it did not offer enough innovation to "drag players away from" newer point-and-click offerings and hoped that the second episode would "offer a narrative curveball to shock the series into a new era rather than simply riffing on its past.
The second episode saw an improvement in reception, particularly the increased pace and puzzle difficulty, although some did see certain elements worsen. Hamza Ansari of Adventure Classic Gaming points out "the dialogs and the puzzles exponentially become complex and mind grinding as the game continues. Several of the puzzles involve cryptic but logical use of cipher codes for you to decipher hidden messages.
The game also assumes that you have substantive familiarity and knowledge of the Gnostic Gospels and are able to identify obscure references in paintings to these ancient texts". Broken Sword Wiki Explore. Broken Sword 2. Death is an old gameplay element, that some old games are famous for shadowgate for example , but though I loved Shadowgate, it's… well, it's shadowgate, a game about surviving on a dungeon.
While in Broken Sword, we avoid any contact with the people we follow, I think death is a punishment George and Nico don't "deserve", even from the bad people they follow and from a gaming logic where death is often sadly minimised. Anyway, people will have different opinions on this matter, but during the campaign we've heard several people asking for the return of death scenes.
I think in part 2 there will be more intense moments, think of the game as a 2 part series on TV, the first part sort of introduces you to the story, the characters, the mystery and part 2 is the climax where the wrong choice sees you dead. I hope so I love making mistakes and getting George shot :P. I remember way back when I was still young my dad bought the original Broken Sword from the local rental store.
He was in for a surprise when it wasn't a dungeon crawler but I guess I can't blame him for buying a game simply based on the cover picture. Anyhow I remember dying at the Hotel Ubu and Marib, a little frustrating if you don't save. That being said I was very surprised when I played the directors cut, you can't die. I'm okay with death scenes as long as it doesn't make you load your last save, as a kid that was very annoying.
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